Official Tournament Rules

Rules are subject to change.

Registration

Teams will register through the link distributed by Lollipop Labs. Teams are required to
have 6 players on the roster and all be from the same high school. Schools can register
multiple teams.

The team captains will submit the following information for the team for the use of
prizing and/or broadcast integration, including but not limited to the following:
  •  School Affiliation
  •  Team Name
  •  First Name
  •  Last Name
  •  Cell Phone
  •  Email Address
  •  Grade (if student)
  •  Shirt Size
The registration period will be limited and outlined by Lollipop Labs. Late registration will
not be allowed, except at the discretion of Lollipop Labs for unique cases.

Cheating & Behavior

No cheating of any kind is allowed, including, but not limited to: aimbot, scripting, wall
hacks, and spinbot. The discovery of any cheats whatsoever will result in the immediate
disqualification of a roster, and potential suspension from future competitions.

No in-game exploits of any kind. This includes, but is not limited to, boosting teammates
onto higher surfaces without utility, placing utility in “unbreakable” positions, leaving the
map boundaries through glitches, accelerating movement through methods unintended
by the developers, etc. The discovery of in-game exploits will lead to a warning, then a
round penalty, then a disqualification.

Stream Sniping, Account Sharing, and Smurfing are not allowed. If a player is
discovered to be using an account that is lower than their main rank, they will be
disqualified.

Unsportsmanlike behavior of any kind is not allowed. This includes typing negatively in
chat, crouch spamming, or spraying bodies. Melee eliminations are allowed. Vulgar
behavior of any kind is not allowed. This includes, but is not limited to, crouching while
facing other players/death models, spam swapping abilities while tapping backwards
movement, or interacting with in-game sprays. First violation will result in a warning.

Second violation will result in a match forfeit. Third violation will result in the entire team
being disqualified from the tournament.

Tardiness & Forfeits
Teams have 15 minutes after the end of the previous match to set up for their match. If
a team exceeds 15 minutes, they will lose a round for every 2 minutes they’re late. At 26
minutes (13-0), the team forfeits the map. If the series is Best of 3, and the team is late,
an additional 13 minutes, they will forfeit the series.

A team may not intentionally forfeit or “sandbag” a game. This will result in potential
disqualification/exclusion from future events. If a team is down a player, and has no
readily available sub, they will be made to forfeit. A sub may be recruited at the
discretion of Lollipop Labs, for special cases.

Equipment
Players are allowed to use their own peripherals, mousepad, headset, etc. Players will
be held responsible for any technical issues caused by their own equipment.

Players must use their set-up period to check their equipment and flag any issues to the
referee to avoid being penalized during the match. Players are allowed to choose
between using in-game chat or Discord. In the case of Discord, the referees and the
team’s adult supervisor must both be present in the server or call.

Match Procedures

Starting Matches
Team Captains must sign into the match 15 minutes prior to match start time. The Home
Team (listed first on bracket) Captain creates the game lobby and invites all teammates,
then invites the competing team.

Match Structure
Matches are played best of 3. The Championship is best of 5. Format is subject to
change.

Map Selection
The Home Team will select the map for Game 1. The Away Team will select the map for
Game 2. If needed, the Home Team will select the map for Game 3.

Banning/Locking Heroes
Each team may ban up to 3 heroes and lock in 2 heroes, in the following order:
  •  Team A (Home Team) bans 1 hero
  •  Team B (Away Team) bans 1 hero
  •  Team B locks 1 hero
  •  Team A locks 1 hero
  •  Team A bans 1 hero
  •  Team B bans 1 hero
  •  Team B locks 1 hero
  •  Team A locks 1 hero
  •  Team A bans 1 hero
  •  Team B bans 1 hero

Skins
All characters must be set to their default skins before the start of each match.

Alternate character skins or cosmetic variations are prohibited.
  •  If a game is started with a character using a skin, the game must be restarted.
  •  The restarted game must be played on the same map with the same hero
  • bans/locks as the original game.
  •  Failure to remake the game with the same map and ban/lock phase will result in
  • a game loss.

In-Game Content Updates

Marvel Rivals is a live-service multiplayer game that may release new heroes, maps, or
competitive game modes while the season is occurring.

Heroes added to the competitive pool of Marvel Rivals during the regular season will be
available for use in a Lollipop Labs match.

Heroes or Maps discovered to be unstable or abusable may be forcibly removed from
play by a tournament official.

Timeouts

Each team is allowed to call two tactical timeouts per match. During these timeouts, the
participating players may have a discussion with each other. Tactical timeouts may only
be initiated by an in-game player.

Stoppage of Play
The game may only be paused for the following reasons:
  •  Player drop
  •  Player disconnect
  •  Server crash
  •  Technical issues